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Game Lab Challange

These include the Game Lab Challenge – the student workshops.
Game Lab Challenge is a workshop organized by international student teams and their mentors (academic workers from the institutions of higher education).

The purpose of these workshops is to exchange experiences on didactics, team work, elaboration of the most effective methods, preparing students for work in the global job market and establishing new contacts. Game Lab Challenge is not a competition, the main emphasis is on the exchange of experiences and cooperation.

There is no financial or tangible reward for the winner. Game Lab Challenge is supposed to be a valuable experience for us all. The workshops are attended by students from Poland and the countries of our partners. We plan 7 teams, the same as universitie.

Each team’s task is to create a functioning, not excessively elaborate video game leveland prepare its presentation, preferably in the form of a video.

The mentor will play the role of the project manager in the game production process. His main duty will be looking after the team’s condition and the project realisation in the contextof the established milestones

 

The mentor’s main tasks therefore will include:

Communication and assistance in organizing and defining tasks and assuring team

  • adaptation and integration
  • Analysing and suggesting optimal solutions in project realisation
  • Solving possible team work problems, such as communication issues or tensions
  • Offering expertise based on the mentor’s professional experience. In case of problems
    beyond the competence of the mentor, we will provide support
  • Sharing the know-how and skilful solution seeking
  • Willingness to participate in consultation with others, cooperation with the coordinator
    and other mentors.

The mentors’ work (as well as the workshops) is divided into three stages with clearly set goals for students and mentors.

teams

CIPHERS AND LAMGUAGE

MENTORS

Aleksandra Giza

Amanda VanValkenburg

STUDENTS TEAM

Pascal Janssen, Germany

Ina Murphy, USA

Olimpia Ropek, Poland

Agata Samborska, Poland

Ola Szwagulinska, USA

Danielle Gross, USA

DREA

MENTORS

Kunio Kondo

Kazuo Sasaki

STUDENTS TEAM

Helena Chojnacka

Olesia Chirkowskaiao

Sabina Akhmetova

Botakoz Temirkhan

gAME AND SOUND DESIGN

MENTORS

Hirokazu Yasuhara

Akinori lto

Koji Mikami

 

STUDENTS TEAM

Matthew Kounechongprasert

Romane Rakotovao

MASK OF TRUTH

MENTORS

Julio Broca

STUDENTS TEAM

Wout Janssen

Sandra Czerniewska

Jacqueline Ueltzen

Jonas Wehling

Abril Gutierrez

Cory Kirsininkas

Andrea Velasco

Mauricio Rabiella

mutation of nature

MENTORS

Marcin Goldyszewicz

Adrian Kuś

STUDENTS TEAM

Grzegorz DąbrowskI

Jakub Mucha

Katarzyna Knefel

Seav May Taing

Kyousuke Kurihara

Takuto Watanabe

REWILDING

MENTORS

Carina Erdmann

Steven Malliet

Veronika Romhany

STUDENTS TEAM

Agata Jankowia

Wiktoria Gawlik

Zofia Gmur

Julia Cieślik

Gavin Brandt

SIMPLICITY

MENTORS

Dominik Wilhelm

STUDENTS TEAM

Mayuri lwata

Takuma Wabiko 

Dominik Wilhelm

SPIRITUAL LABORATORY

MENTORS

Marek Sibinsky

Jan Drozd

STUDENTS TEAM

Jagoda Zirebiec

Anna Manaj

Anna Kromp

Veronika Verbovska

Hiroya Kasamatsu

Mauricio Rabiella

WABI-SABI

MENTORS

Motonobu Kawashima

STUDENTS TEAM

Robin Mariancik

Michał Nahlik

WORKSHOP TOPIC

Laboratory

 

In the first version of the Challenge, before the pandemic (COVID-19), we proposed the topics focusing on the exploitation of the natural environment and material goods. We suggested the project should explore the impact of every human being on the environment,posing threat to the minority culture. We aimed at scrutinizing the evelopment of industry and its effects.

In the current situation, however, the subject of health and pandemic with its consequences such as isolation, remote communication, stress and other emotions, seems the most up-todate and familiar thus connecting us all.

The new motto, proposed by us for the authors’ own projects is LABORATORIUM (LABORATORY). It is meant to reflect upon the current situation on several levels.

 

Considering the changed circumstances of the project realisation, there is no opportunity for the teams to meet and brainstorm together their projects, we want the mentors to take charge of setting goals and mood for the students game projects. The idea of a laboratory, as in the space for experimentation and scientific exploration seams the most appealing at the moment.

We do not want to limit the scope of the topics you might want to tackle, it can be more technological or more cultural, social or psychological oriented. You can even try to incorporate some links to natural sciences if you want.

Project mentors will be responsible for setting up such a laboratory in each of the universities.