These include the Game Lab Challenge – the student workshops.
Game Lab Challenge is a workshop organized by international student teams and their mentors (academic workers from the institutions of higher education).
The purpose of these workshops is to exchange experiences on didactics, team work, elaboration of the most effective methods, preparing students for work in the global job market and establishing new contacts. Game Lab Challenge is not a competition, the main emphasis is on the exchange of experiences and cooperation.
There is no financial or tangible reward for the winner. Game Lab Challenge is supposed to be a valuable experience for us all. The workshops are attended by students from Poland and the countries of our partners. We plan 7 teams, the same as universitie.
Each team’s task is to create a functioning, not excessively elaborate video game leveland prepare its presentation, preferably in the form of a video.
The mentor will play the role of the project manager in the game production process. His main duty will be looking after the team’s condition and the project realisation in the contextof the established milestones
The mentor’s main tasks therefore will include:
Communication and assistance in organizing and defining tasks and assuring team
- adaptation and integration
- Analysing and suggesting optimal solutions in project realisation
- Solving possible team work problems, such as communication issues or tensions
- Offering expertise based on the mentor’s professional experience. In case of problems
beyond the competence of the mentor, we will provide support
- Sharing the know-how and skilful solution seeking
- Willingness to participate in consultation with others, cooperation with the coordinator
and other mentors.
The mentors’ work (as well as the workshops) is divided into three stages with clearly set goals for students and mentors.
CIPHERS AND LAMGUAGE
Pascal Janssen, Germany
Ina Murphy, USA
Olimpia Ropek, Poland
Agata Samborska, Poland
Ola Szwagulinska, USA
Danielle Gross, USA
gAME AND SOUND DESIGN
MASK OF TRUTH
mutation of nature
Seav May Taing
In the first version of the Challenge, before the pandemic (COVID-19), we proposed the topics focusing on the exploitation of the natural environment and material goods. We suggested the project should explore the impact of every human being on the environment,posing threat to the minority culture. We aimed at scrutinizing the evelopment of industry and its effects.
In the current situation, however, the subject of health and pandemic with its consequences such as isolation, remote communication, stress and other emotions, seems the most up-todate and familiar thus connecting us all.
The new motto, proposed by us for the authors’ own projects is LABORATORIUM (LABORATORY). It is meant to reflect upon the current situation on several levels.
Considering the changed circumstances of the project realisation, there is no opportunity for the teams to meet and brainstorm together their projects, we want the mentors to take charge of setting goals and mood for the students game projects. The idea of a laboratory, as in the space for experimentation and scientific exploration seams the most appealing at the moment.
We do not want to limit the scope of the topics you might want to tackle, it can be more technological or more cultural, social or psychological oriented. You can even try to incorporate some links to natural sciences if you want.
Project mentors will be responsible for setting up such a laboratory in each of the universities.